Creation Engine: Cast & Set Chips

When you use the Creation Engine with an active project, the cast and sets strip shows thumbnails from Elements. Clicking a chip inserts that name into your prompt in a predictable way.

(Legacy UI may label this “Project Kit.”)

Placeholders (recommended)

Use these exact tokens in your prompt (case-sensitive):

Token Use for
[character] A cast member from Elements (character chip)
[environment] A set / location from Elements (environment chip)

How replacement works

  • Each character chip click finds the first remaining [character] in your prompt and replaces only that occurrence with the clicked name.
  • Each environment chip does the same for [environment].

Example

  1. Prompt: A shot of [character] in [environment]
  2. Click character ZyloxA shot of Zylox in [environment]
  3. Click environment Neon CityA shot of Zylox in Neon City

Repeated placeholders

Prompt: [character] meets [character] in [environment]

  • First character chip → replaces the first [character]
  • Second character chip → replaces the next [character]
  • Environment chip → replaces [environment]

If you are not using placeholders

When there is no matching [character] or [environment] left, the Creation Engine uses this order:

  1. Selected text — Highlighted text in the prompt is replaced by the clicked name.
  2. Last caret position — Inserts at the last cursor position in the prompt.
  3. End of prompt — Appends the name (with a space when needed) if no caret was set.

Caret and selection update when you focus, click, type, or leave the prompt field.

Tips

  • Build templates with placeholders, then fill them by clicking chips in order
  • Names in prompts can also trigger auto-reference attachment without placeholders — see Reference Images
  • Character-only studio modes may hide the cast/set strip; this guide applies to standard Creation Engine with a project

Related